My professional background starts in graphic design, where I built strong foundations in visual communication, composition, and typography. I hold a degree in graphic design and have worked on branding, print materials, and visual identities.
Throughout my career, web design has been my main professional focus. I design and build websites and applications, combining visual design with front-end development and real-world production experience.
Game design is my current creative focus. I design gameplay systems, mechanics, and worlds, and I am the author of two indie games, with a new project currently in development.
Crosslands is a compact strategy game where players guide a Hero across an unstable landscape. By swapping, rotating, and replacing Lands, players shape their path forward while disrupting future plans. The goal is simple: be the first to move your Hero to the final Land. Aviable on Steam.
Veil Duel is a fast, high-tension 2-player card game where each player hides their true Hero behind Masks while racing to fulfill secret victory conditions. Both players draw from shared decks, and every action reveals partial information about how — and how close — the opponent might be to winning. The core tension comes from knowing your opponent is close to success, without knowing exactly how.
Available on Windows & Mac.
PLAY FOR FREE ON STEAM PLAY FOR FREE ON STEAM